First Look: Middangeard Desktop UI

24 May 2019

This is a quick sneak-peek of the first (there will be many, hopefully. Any Middangeard GUI is, after all, merely a messaging client to the engine) UI for Middangeard.

It’s written in Vue and the final result will run atop Go-Astilectron.

I haven’t come up with an actual (code-)name for it, yet. As a huge fan of Magnetic Scrolls and their Magnetic Windows game system, I’m taking quite a few cues from their implementation. Mainly from the game Wonderland.

As I work on this, I’m hoping to add individual windows for the inventory, as well as eventual room graphics, maps (once Middangeard supports mapping) and other vital information aiding a player’s quest for adventure.

Disclaimer: The icon used as background is in no shape or form an official Middangeard engine logo. I simply needed a nice contrast to the otherwise white background and was looking for an Anglo Saxon looking (as “Middangeard” itself is a Germanic term) clipart when this popped up in my search results.